“On the other hand, the overwhelming specs of the console meant that some technical limitations we faced previously were removed completely. "We got a bit carried away with the excitement, coming up with more and more things we wanted to add in during development." Noriyoshi Fujimoto - Balan Company “Whenever you’re developing on a pre-launch development console, the tricky thing that many may not realize is, if you encounter a bug, it takes more time to resolve whether it was a problem with the game or a problem with the hardware,” Fujimoto explains. Given that Balan Wonderworld is releasing in the early days of PS5 and Xbox Series X, the team had to develop its game for hardware that hadn’t yet been released – a task that came with challenges, but also opened the door for a range of new possibilities. For all these reasons, I don’t think that the demand for platformers will ever disappear.” Developing for the next generation Combining these kinds of universal playstyles with other elements creates lots of fresh ideas for games. Universal styles of play will persist across different eras. “That shows, I believe, that platformers are a very universal style of play. “Platformers have been around since the early days of gaming,” he tells us. And, despite the constantly-shifting gaming landscape, Fujimoto firmly believes that platformers haven’t got a shelf life, and that innovation is the key to keeping the genre alive. We’ve seen that with the success of Little Nightmares 2 and the anticipation around Ratchet and Clank: Rift Apart, while the likes of Hollow Knight, Inside and Celeste remain some of the best-loved modern iterations of the genre. Despite the plethora of AAA games landing on PS5 and Xbox Series X, pushing the boundaries of both visual fidelity and performance, platformers still firmly hold a place in our hearts.
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